Introduction to game development /
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Introduction to game development /

Bibliographic Details
Other Authors: Rabin, Steve
Format: Book
Language:English
Published: Boston, MA : Course Technology Cengage Learning, c2010.
Edition:2nd ed.
Series:Game development series (Charles River Media (Firm))
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Table of Contents:
  • Part 1. Critical game studies. A brief history of video games / Robert T. Bakie ; Games and society / Robert T. Bakie
  • Pt. 2. Game design. Game design / Isaac Barry ; Game writing and interactive storytelling / Leslie Stirling
  • Pt. 3. Game programming: languages and architecture. Teams and processes / Noel Llopis ; C++, Java, and scripting languages / Noel Llopis ; Programming fundamentals / Noel Llopis ; Architecture / Noel Llopis ; Memory and I/O systems / Noel Llopis ; Debugging game / Steve Rabin
  • Pt. 4. Game programming: math, collision detection, and physics. Mathematical concepts / Eric Lengrel ; Collision detection and resolutlon / Steve Rabin and Bretton Wade ; Real-time game physics / Graham Rhodes
  • Pt. 5. Game programming: graphics, animation, AI, audio, and networking. Graphics / Tom Forsyth ; Character animation / Tom Forsyth ; Artificial intelligence: agents, architecture, and techniques / Steve Rabin ; Artificial intelligence: pathfindIng overview / Syrus Mesdaghi ; Audio programming / James Boer ; Networking and multiplayer / Chuck Walters.
  • Part 6. Audio Visual design and production. Visual design / Mark Peasley ; 3D modeling / David Johnson ; 3D environments / Jeff Selbig ; 2D Textures and texture mapping / Tito Pagan ; Special effects / David Johnson ; Lighting / Peter Lewis ; Animation / Tito Pagan ; Cinematography / Peter Lewis ; Audio design and production / Tommy Tallarico and Todd M. Fay
  • Pt. 7. Game production and the business of games. Game production and project management / Tom Sloper ; Game industry roles and economics / Kathy Schoback ; The publisher-developer relationship / Ed Bartlett ; Marketing / Sue Bohle ; Intellectual property content, law, and practice / Stephen Rubin ; Content regulation / Stephen Rubin.