Introduction to game development /
Other Authors: | |
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Format: | Book |
Language: | English |
Published: |
Boston, MA :
Course Technology Cengage Learning,
c2010.
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Edition: | 2nd ed. |
Series: | Game development series (Charles River Media (Firm))
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Subjects: | |
Access: | Check Holdings for more information. |
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- Part 1. Critical game studies. A brief history of video games / Robert T. Bakie ; Games and society / Robert T. Bakie
- Pt. 2. Game design. Game design / Isaac Barry ; Game writing and interactive storytelling / Leslie Stirling
- Pt. 3. Game programming: languages and architecture. Teams and processes / Noel Llopis ; C++, Java, and scripting languages / Noel Llopis ; Programming fundamentals / Noel Llopis ; Architecture / Noel Llopis ; Memory and I/O systems / Noel Llopis ; Debugging game / Steve Rabin
- Pt. 4. Game programming: math, collision detection, and physics. Mathematical concepts / Eric Lengrel ; Collision detection and resolutlon / Steve Rabin and Bretton Wade ; Real-time game physics / Graham Rhodes
- Pt. 5. Game programming: graphics, animation, AI, audio, and networking. Graphics / Tom Forsyth ; Character animation / Tom Forsyth ; Artificial intelligence: agents, architecture, and techniques / Steve Rabin ; Artificial intelligence: pathfindIng overview / Syrus Mesdaghi ; Audio programming / James Boer ; Networking and multiplayer / Chuck Walters.
- Part 6. Audio Visual design and production. Visual design / Mark Peasley ; 3D modeling / David Johnson ; 3D environments / Jeff Selbig ; 2D Textures and texture mapping / Tito Pagan ; Special effects / David Johnson ; Lighting / Peter Lewis ; Animation / Tito Pagan ; Cinematography / Peter Lewis ; Audio design and production / Tommy Tallarico and Todd M. Fay
- Pt. 7. Game production and the business of games. Game production and project management / Tom Sloper ; Game industry roles and economics / Kathy Schoback ; The publisher-developer relationship / Ed Bartlett ; Marketing / Sue Bohle ; Intellectual property content, law, and practice / Stephen Rubin ; Content regulation / Stephen Rubin.