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Augmented reality games. I . Understanding the Pokémon GO phenomenon /

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leadin...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Geroimenko, Vladimir, 1955- (Editor)
Format: Online Book
Language:English
Published: Cham, Switzerland : Springer, 2019.
Subjects:
Online Access:Online version
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Summary:This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed.
Physical Description:1 online resource (xvi, 254 pages)
ISBN:9783030156169
3030156168
Access:Electronic access restricted to Villanova University patrons.