Unlimited replays : video games and classical music /
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Unlimited replays : video games and classical music /

Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactiv...

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Bibliographic Details
Main Author: Gibbons, William (William James), 1981- (Author)
Corporate Author: Oxford Scholarship Online
Format: Online Book
Language:English
Published: New York, NY : Oxford University Press, [2018]
Series:Oxford music/media series.
Subjects:
Access:Online version
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100 1 |a Gibbons, William  |q (William James),  |d 1981-  |e author. 
245 1 0 |a Unlimited replays :  |b video games and classical music /  |c William Gibbons. 
264 1 |a New York, NY :  |b Oxford University Press,  |c [2018] 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Oxford Music/Media Series 
506 |a Electronic access restricted to Villanova University patrons. 
588 0 |a Print version record. 
505 0 |a Introduction: push start to replay -- Terms and conditions -- Playing with music history -- A requiem for Schrödinger's cat -- Allusions of grandeur -- A clockwork homage -- Remixed metaphors -- Love in thousand monstrous forms -- Violent offenders and violin defenders -- Playing Chopin -- Gamifying classical music -- Classifying game music -- Conclusion: the end is nigh. 
520 |a Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society. 
504 |a Includes bibliographical references and index. 
590 |a Perpetual access. 
598 |a 29-JAN-20  |z 18-OCT-22 
650 0 |a Video game music  |x History and criticism. 
650 0 |a Music, Influence of. 
650 7 |a MUSIC  |x Instruction & Study  |x Theory.  |2 bisacsh 
650 7 |a Music, Influence of.  |2 fast  |0 (OCoLC)fst01030670 
650 7 |a Video game music.  |2 fast  |0 (OCoLC)fst01740103 
655 4 |a Electronic books. 
655 7 |a Criticism, interpretation, etc.  |2 fast  |0 (OCoLC)fst01411635 
710 2 |a Oxford Scholarship Online. 
776 0 8 |i Print version:  |a Gibbons, William.  |t Unlimited replays : video games and classical music.  |d Oxford : Oxford University Press, [2018]  |z 9780190265250  |w (OCoLC)1004206761 
830 0 |a Oxford music/media series. 
856 4 0 |z Online version  |u https://ezproxy.villanova.edu/login?URL=https://academic.oup.com/book/1900  |t 0 
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